The Resource Computer graphics : developments in virtual environments, edited by Rae Earnshaw and John Vince

Computer graphics : developments in virtual environments, edited by Rae Earnshaw and John Vince

Label
Computer graphics : developments in virtual environments
Title
Computer graphics
Title remainder
developments in virtual environments
Statement of responsibility
edited by Rae Earnshaw and John Vince
Contributor
Subject
Language
eng
Summary
The decades of the 1970s and 1980s were a very exciting period of discovery in the field of computer graphics. It was a time when new rendering algorithms, different modeling strategies, clever animation techniques,and significant advances in photorealism were being made. Complementing these software developments, hardware systems were dominated by raster technology and programmers had access to excellent workstations on which to develop their graphics systems
Cataloging source
OPELS
Dewey number
006.6
Illustrations
  • illustrations
  • plates
Index
index present
LC call number
T385
LC item number
.C58 1995eb
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
Label
Computer graphics : developments in virtual environments, edited by Rae Earnshaw and John Vince
Publication
Copyright
Antecedent source
unknown
Bibliography note
Includes bibliographical references and index
http://library.link/vocab/branchCode
  • net
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • ""Front Cover""; ""Computer Graphics: Developments in Virtual Environments""; ""Copyright Page""; ""Table of Contents""; ""Contributors""; ""Introduction""; ""Part 1: Techniques in modelling virtual environments""; ""Chapter 1. Implicit surfaces for semi-automatic medical organs reconstruction""; ""1.1 Introduction""; ""1.2 Shape Reconstruction with Implicit Surfaces""; ""1.3 A Novel Method for Reconstruction""; ""1.4 Interface for Semi-Automatic Reconstruction""; ""1.5 Experimental Results""; ""1.6 Conclusion""; ""Acknowledgements""; ""References""
  • ""5.7 Conclusion""""5.8 Acknowledgements""; ""References""; ""Chapter 6. A radiosity system for real-time photo-realism""; ""6.1 Introduction""; ""6.2 Parallel Model""; ""6.3 The Radiosity Algorithm""; ""6.4 Implications of Volatile Geometry""; ""6.5 Data Distribution""; ""6.6 Rendering of Scenes""; ""6.7 Evaluation of the System""; ""6.8 Conclusion""; ""References""; ""Chapter 7. A domain decomposition method for radiosity""; ""7.1 Introduction""; ""7.2 Previous work""; ""7.3 Partitioning""; ""7.4 The DDM for radiosity""; ""7.5 Parallel Issues""; ""7.6 Complexity""
  • ""7.7 Conclusion and future work""""Acknowledgements""; ""References""; ""Chapter 8. Modelling the colour of water in lighting design""; ""8.1 Introduction""; ""8.2 Basic Ideas""; ""8.3 Calculation of the Irradiance Due to the Primary Light and Interreflection""; ""8.4 Rendering of the Water Surface""; ""8.5 Results and Discussions""; ""8.6 Conclusions""; ""References""; ""Chapter 9. Compositing computer-generated images and video films: an application for visual assessment in urban environments""; ""9.1 Introduction""; ""9.2 State-of-the-Art""; ""9.3 Simulation of Virtual Objects""
  • ""Chapter 2. Approximation of smooth surfaces and adaptive sampling by piecewise-linear interpolants""""2.1 Introduction""; ""2.2 Data-dependent Tnangulations""; ""2.3 Adaptive Sampling of Smooth Surfaces""; ""2.4 Conclusion""; ""References""; ""Chapter 3. Metamorphosis of freeform curves and surfaces""; ""3.1 Introduction""; ""3.2 Metamorphosis using Simple Convex Combination""; ""3.3 Metamorphosis using Multiresolution Decomposition""; ""3.4 Metamorphosis using Edge Cutting""; ""3.5 Extensions and Conclusions""; ""References""; ""Part 2: Rendering virtual environments""
  • ""Chapter 4. Pixel-independent ray tracing""""4.1 Introduction""; ""4.2. Reconstruction and the Eye""; ""4.3 Adaptive Samples""; ""4.4 Stochastic Samples""; ""4.5 Subsampling""; ""4.6 Delaunay Triangles""; ""4.7 Reconstruction Strategy""; ""4.8 Efficiency""; ""4.9 Conclusion""; ""References""; ""Chapter 5. Interactive walk-through using particle tracing""; ""5.1 Introduction""; ""5.2 Particle Tracing and Higher-order Approximation of Illumination""; ""5.3 Importance-driven Particle Tracing""; ""5.4 Interactive Walk-through architecture""; ""5.5 Implementation""; ""5.6 Discussion""
Control code
ocn892068245
Dimensions
unknown
Extent
1 online resource (xxiii, 503 pages, 4 unnumbered pages of plates)
File format
unknown
Form of item
online
Isbn
9781483297453
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
c
Other physical details
illustrations (some color)
Quality assurance targets
not applicable
http://library.link/vocab/recordID
.b37027104
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
  • (OCoLC)892068245
  • pebc1483297454

Library Locations

    • Deakin University Library - Geelong Waurn Ponds CampusBorrow it
      75 Pigdons Road, Waurn Ponds, Victoria, 3216, AU
      -38.195656 144.304955
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