The Resource Creativity and the Agile Mind : a Multi-Disciplinary Study of a Multi-Faceted Phenomenon, ed. by Tony Veale, Kurt Feyaerts adn Charles Forceville

Creativity and the Agile Mind : a Multi-Disciplinary Study of a Multi-Faceted Phenomenon, ed. by Tony Veale, Kurt Feyaerts adn Charles Forceville

Creativity and the Agile Mind : a Multi-Disciplinary Study of a Multi-Faceted Phenomenon
Creativity and the Agile Mind
Title remainder
a Multi-Disciplinary Study of a Multi-Faceted Phenomenon
Statement of responsibility
ed. by Tony Veale, Kurt Feyaerts adn Charles Forceville
Creativity is a highly-prized quality in almost any domain of human endeavor, whether one is crafting tangible objects from physical materials, or mental objects from concepts, words, pictures and musical notes. It is a diverse, multi-faceted phenomenon that demands a diverse, multi-disciplinary perspective. By bringing together a wide range of creative producers and consumers, in domains as diverse as cognition, language, music, gesture, image and computation, this volume offers the student of creativity a new and exciting perspective whose many facets form a comprehensive and coherent whole
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no index present
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C74 2013eb
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non fiction
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Applications of Cognitive Linguistics ACL
Creativity and the Agile Mind : a Multi-Disciplinary Study of a Multi-Faceted Phenomenon, ed. by Tony Veale, Kurt Feyaerts adn Charles Forceville
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  • net
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online resource
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  • Part I: Introduction; 1 Creativity and the Agile Mind; Introducing The Agile Mind; Understanding The Agile Mind: A Journey; Conceptual Agility in an Abstract Space; Collecting The Agile Mind: A Bird's Eye View; Parting Thoughts; References; 2 E Unis Pluribum: Using Mental Agility to Achieve Creative Duality in Word, Image and Sound; Agile Interpretation and Creative Duality; Agile Imagery; Agile Sounds; Agile Words; CRIME: An Agile Framework for Producers and Consumers; Conclusions; References; Part II: Computers and Creativity; 3 Computers and Creativity; Introduction
  • Cognitive LinguisticsAnalysing Creativity; Conclusions; References; Part IV: Visual Communication; 11 Creativity in the forms and functions of spontaneous gestures with speech; Introduction; Formal characteristics of creative gestures; Creativity in the functions of coverbal gestures; Discussion and Conclusions; Acknowledgements; References; 12 Creative visual duality in comics balloons; Introduction; Blending Theory, Emergent Structure, and Creativity; Blending, Emergent Structure, and Creativity in Comics Balloons; Blending and Creativity in Balloons: Concluding Remarks; Acknowledgments
  • ConclusionsReferences; Part III: Verbal Communication; 6 Creatively Exploiting Linguistic Norms; Introduction; What is an exploitation?; The Creative Continuum; Are all rhetorical tropes exploitations?; Summary and Conclusions; References; 7 Online semantic creativity in parliamentary debates; Introduction; Theoretical background; Case-study: creativity and perspectivation in interactional discourse; Conclusions and outlook; References; 8 Yo, who be the main gangsta in our phat gang? -- Linguistic creativity and the construction of hyperpersonal identity; Introduction
  • Three perspectives on relating onlineAn example of hyperpersonal communication -- Creative gangstas on the net; Blending Theory and the creation of hyperpersonal identity; The creation of hyperpersonal identity as a joint process of action layering; The role of the medium; Conclusions; References; 9 Resonating humour -- A corpus-based approach to creative parallelism in dialogue; Introduction; Theoretical background; The dataset: semi-automatic retrieval from the Corinth corpus; Resonating humour in the Corinth corpus; Conclusion; References; 10 A Cognitive Grammar of Creativity; Introduction
  • What do we mean by 'creativity': Some examplesCognitive mechanisms of creativity; Computational modeling of creativity; Computer-based creativity-support systems; Conclusions and future research; References; 4 Gravital: natural language processing for computer graphics; Introduction; Computer graphics and user interfaces; Graphics Language Processor; Perception; Node-based interface; Acknowledgements; References; 5 Talking Points in Linguistic Creativity; Introduction; Related Work and Ideas; Acquiring Conceptual Talking Points; Building a Slipnet of Talking Points; Empirical Evaluation
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1 online resource (380 pages)
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  • (OCoLC)851970203
  • pebcs3110295296

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      75 Pigdons Road, Waurn Ponds, Victoria, 3216, AU
      -38.195656 144.304955
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