The Resource Foundation ActionScript 3.0 animation : making things move!, Keith Peters

Foundation ActionScript 3.0 animation : making things move!, Keith Peters

Label
Foundation ActionScript 3.0 animation : making things move!
Title
Foundation ActionScript 3.0 animation
Title remainder
making things move!
Statement of responsibility
Keith Peters
Title variation
ActionScript 3.0 animation
Creator
Subject
Language
eng
Summary
"The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. First, all the basics of script-based animation and setting up an ActionScript 3.0 project are covered. An introduction to object-orientated programming follows, with the new syntax, events, and rendering techniques of ActionScript 3.0 explained, giving you the confidence to use the language, whether starting from scratch or moving up from ActionScript 2.0 The book goes on to provide information on all the relevant trigonometry you will need, before moving on to physics concepts such as acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. In no time at all you'll both understand the concepts of scripted animation and have the ability to create all manner of exciting animations and games." - back cover
Cataloging source
SITPL
Dewey number
  • 006.7/8
  • 006.6/96
Illustrations
illustrations
Index
index present
LC call number
TR897.7
LC item number
.P465 2007
Literary form
non fiction
Label
Foundation ActionScript 3.0 animation : making things move!, Keith Peters
Publication
Note
  • "Find all the formulas and techniques you'll need to create dynamic scripted animation, including real-world physics. Covers ActionScript 3.0 object-oriented techniques. Supports the Flash IDE, Flex Builder 2, and the free Flex 2 SDK." - cover
  • Includes index
http://library.link/vocab/branchCode
  • net
Contents
Introduction -- Part one. ActionScripted animation basics -- 1. Basic animation concepts -- 2. Basics of ActionScript 3.0 for animation -- 3. Trigonometry for animation -- 4. Rendering techniques -- Part two. Basic motion -- 5. Velocity and acceleration -- 6. Boundaries and friction -- 7. Using interaction : moving objects around -- Part three. Advanced motion -- 8. Easing and springing -- 9. Collision detection -- 10. Coordinate rotation and bouncing off angles -- 11. Billiard ball physics -- 12. Particle attraction and gravity -- 13. Forward kinematics : making things walk -- 14. Inverse kinematics : dragging and reaching -- Part four. 3D animation -- 15. 3D basics -- 16. 3D lines and fills -- 17. Backface culling and 3D lighting -- Part five. Additional techniques -- 18. Matric math -- 19. Tips and tricks -- Index
Control code
000041955881
Dimensions
23 cm
Extent
xxvi, 542 p.
Isbn
9781590597910
Lccn
2008297443
Other physical details
ill.
http://library.link/vocab/recordID
.b23112396
System control number
ebk1590597915

Library Locations

    • Deakin University Library - Geelong Waurn Ponds CampusBorrow it
      75 Pigdons Road, Waurn Ponds, Victoria, 3216, AU
      -38.195656 144.304955
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