The Resource Getting started with Unity 5.x 2D game development : build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas, Francesco Sapio

Getting started with Unity 5.x 2D game development : build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas, Francesco Sapio

Label
Getting started with Unity 5.x 2D game development : build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas
Title
Getting started with Unity 5.x 2D game development
Title remainder
build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas
Statement of responsibility
Francesco Sapio
Title variation
Getting started with Unity 5.x two-dimensional game development
Creator
Author
Subject
Language
eng
Cataloging source
UMI
Dewey number
794.81
Illustrations
illustrations
Index
no index present
LC call number
QA76.76.C672
Literary form
non fiction
Nature of contents
dictionaries
Label
Getting started with Unity 5.x 2D game development : build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas, Francesco Sapio
Publication
http://library.link/vocab/branchCode
  • net
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • Cover ; Copyright; Credits; About the Author; Acknowledgment; About the Reviewer; www.PacktPub.com; Customer Feedback; Table of Contents; Preface; Chapter 1: A Flat World in Unity; Learning game development; Tower defense games; Designing our game; Getting ready; Remembering the past to build the future; Organizing the project; A 2D world; Sprites; Sprite Renderer; Importing new friends; The Sprite Editor; Manual mode; Automatic mode; Polygonal mode; Sprite Editor for UI-9-slice scaling; Preparing the assets; Scenes as levels; Setting proportions; There is more about the Unity interface
  • HomeworkSummary; Chapter 2: Baking Cupcake Towers; 2D objects; Parenting game objects; Difference between world coordinates and local coordinates; Ordering the different layers with Z-Buffering; Unfolding the map; Layers and tags; Prefabs; The game view; Math background; Scripting in Unity; Creating new scripts; Basics about scripts; Variables; Attributes; Functions; Comments; Execution order; Making sprinkles; The projectile class; Scripting the projectile mother class; Tons of sprinkles through Prefabs; Baking cupcakes towers; What a cupcake tower does; Scripting the cupcake tower
  • Layout componentsFitters; Layout groups; The layout element component; Interaction components; The selectable base class; Interactable option; Transition options; Navigation options; Button; Toggle and Toggle Group; Slider; Scrollbar; Dropdown; Input Field; Scroll Rect; More about UI rendering; The canvas renderer; More visual components; UI effect components; UI and lights; The canvas components; Canvas group; Event system; Scripting user interfaces; Designing the interface for our game; Preparing the scene for the UI; Creating a health bar; Creating and placing the health bar
  • Scripting the health barImplementing the sugar meter; Creating and place; Scripting the sugar meter; More about UI scripting -€handlers; What about all the rest?; Homework; Summary; Chapter 4: No Longer Alone -- Sweet-Toothed Pandas Strike; Getting ready; Animations; A historical overview; Animations in video games; Workflow for animations; Animations clips and the Animator component; Creating Animation clips with a controller; The Animator component; Creating the other animation clips; The Animator; The Animator window; The Animator state machine; The Animator states; Special states
  • Shooting to the pandasUpgrading the cupcake tower, making it even tastier; A pre-baked cupcake tower through Prefabs; More about coding in Unity; Static variables; Inheritance; Random numbers in Unity; Homework; Summary; Chapter 3: Communicating with the Player -- the User Interface; Getting ready; Designing the user interface; Programming the user interface; User interface system; Canvas; Screen space -€Overlay; Screen space -€Camera; World space; Draw order of UI elements; Visual components; The Image component; The Text component; Basic transformations; The Rect Tool; The Rect Transform
Control code
ocn974654351
Dimensions
unknown
Extent
1 online resource (1 volume)
Form of item
online
Isbn
9781784393298
Media category
computer
Media MARC source
rdamedia
Media type code
c
Other physical details
illustrations
http://library.link/vocab/ext/overdrive/overdriveId
cl0500000836
http://library.link/vocab/recordID
.b36495402
Sound
unknown sound
Specific material designation
remote
System control number
  • (OCoLC)974654351
  • pebc1784393290

Library Locations

    • Deakin University Library - Geelong Waurn Ponds CampusBorrow it
      75 Pigdons Road, Waurn Ponds, Victoria, 3216, AU
      -38.195656 144.304955
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