The Resource Level up! : the guide to great video game design, Scott Rogers

Level up! : the guide to great video game design, Scott Rogers

Label
Level up! : the guide to great video game design
Title
Level up!
Title remainder
the guide to great video game design
Statement of responsibility
Scott Rogers
Title variation
Guide to great video game design
Creator
Author
Subject
Language
eng
Summary
If you want to design and build cutting-edge video games but aren't sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! This updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. Teaches you how to develop marketable ideas, what perils and pitfalls await during a game's pre-production, production and post-production stages, and provides even more creative ideas to serve as fuel for your own projects including: Developing your game design from the spark of inspiration all the way to production; Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged; Creating games for mobile and console systems - including detailed rules for touch and motion controls; Monetizing your game from the design up; Writing effective and professional design documents with the help of brand new examples. Includes all-new content, an introduction by David "God of War" Jaffe and even a brand-new chili recipe. --
Assigning source
Edited summary from book
Cataloging source
UMI
Dewey number
794.81
Illustrations
illustrations
Index
no index present
LC call number
QA76.76.C672
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
Label
Level up! : the guide to great video game design, Scott Rogers
Publication
Bibliography note
Includes bibliographical references
http://library.link/vocab/branchCode
  • net
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Introduction : press start! -- Welcome, N00bs! -- Ideas -- Writing the story -- You can design a game, but can you do the paperwork? -- The three Cs, part 1 : character -- The three Cs, part 2 : camera -- The three Cs, part 3 : controls -- Sign language : HUD and icon design -- Everything I learned about level design, I learned from level 9 -- The elements of combat -- They all want you dead -- The nuts and bolts of mechanics -- Now you're playing with power -- Multiplayer- the more the merrier -- Everybody wins : monetization -- Some notes on music -- Cutscenes, or no one's gonna watch 'em anyway -- And now the hard part -- Continue? -- Bonus levels 1 : the one-sheet sample -- Bonus level 2 : the ten-page design document sample -- Bonus level 3 : game design document template -- Bonus level 4 : the medium-sized list of story genres -- Bonus level 5 : game genres -- Bonus level 6 : the big list of environments -- Bonus level 7 : mechanics and hazards -- Bonus level 8 : enemy design template -- Bonus level 9 : boss design template -- Bonus level 10 : high-concept pitch presentation -- Bonus level 11 : achievement unlocked: exactly like making chili
Control code
ocn906580111
Dimensions
unknown
Edition
Second edition
Extent
1 online resource (1 volume)
Form of item
online
Isbn
9781118877197
Media category
computer
Media MARC source
rdamedia
Media type code
c
Other physical details
illustrations
http://library.link/vocab/ext/overdrive/overdriveId
cl0500000576
http://library.link/vocab/recordID
.b32806462
Sound
unknown sound
Specific material designation
remote
System control number
  • (OCoLC)906580111
  • pebcs1118877160

Library Locations

    • Deakin University Library - Geelong Waurn Ponds CampusBorrow it
      75 Pigdons Road, Waurn Ponds, Victoria, 3216, AU
      -38.195656 144.304955
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