The Resource Metagaming : playing, competing, spectating, cheating, trading, making, and breaking videogames, Stephanie Boluk and Patrick LeMieux

Metagaming : playing, competing, spectating, cheating, trading, making, and breaking videogames, Stephanie Boluk and Patrick LeMieux

Label
Metagaming : playing, competing, spectating, cheating, trading, making, and breaking videogames
Title
Metagaming
Title remainder
playing, competing, spectating, cheating, trading, making, and breaking videogames
Statement of responsibility
Stephanie Boluk and Patrick LeMieux
Creator
Contributor
Author
Subject
Language
eng
Summary
"The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as "games about games," metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play. Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don't simply play videogames--we make metagames"--
Member of
Assigning source
Provided by publisher
Cataloging source
DLC
Dewey number
794.8
Government publication
government publication of a state province territory dependency etc
Illustrations
illustrations
Index
index present
LC call number
GV1469.34.S52
LC item number
B65 2017
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
Series statement
Electronic mediations
Series volume
53
Label
Metagaming : playing, competing, spectating, cheating, trading, making, and breaking videogames, Stephanie Boluk and Patrick LeMieux
Publication
Bibliography note
  • Includes bibliographical references and index
  • Includes gameography
http://library.link/vocab/branchCode
  • net
Carrier category
online resource
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • Cover; Half Title; Title; Copyright; Dedicaton; Contents; Introduction. Metagaming: Videogames and the Practice of Play; 1 About, Within, Around, Without: A Survey of Six Metagames; Metagame 1: Triforce; 2 Stretched Skulls: Anamorphic Games and the Memento Mortem Mortis; Metagame 2: Memento Mortem Mortis; 3 Blind Spots: The Phantom Pain, The Helen Keller Simulator, and Disability in Games; Metagame 3: It Is Pitch Black; 4 Hundred Thousand Billion Fingers: Serial Histories of Super Mario Bros; Metagame 4: 99 Exercises in Style
  • 5 The Turn of the Tide: International E- Sports and the Undercurrency in Dota 2; Metagame 5: Tide Hunter; 6 Breaking the Metagame: Feminist Spoilsports and Magic Circle Jerks; Acknowledgments; Notes; Bibliography; Gameography; Index; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; Y; Z
Control code
ocn967456846
Dimensions
unknown
Extent
1 online resource (379 pages)
Form of item
online
Isbn
9781452954158
Lccn
2016059233
Media category
computer
Media MARC source
rdamedia
Media type code
n
http://library.link/vocab/ext/overdrive/overdriveId
22573/ctt1n2zv40
http://library.link/vocab/recordID
.b36721724
Specific material designation
remote
System control number
  • (OCoLC)967456846
  • pebc1452954151

Library Locations

    • Deakin University Library - Geelong Waurn Ponds CampusBorrow it
      75 Pigdons Road, Waurn Ponds, Victoria, 3216, AU
      -38.195656 144.304955
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