The Resource Swift 2 design patterns : build robust and scalable iOS and Mac OS X game applications, Julien Lange

Swift 2 design patterns : build robust and scalable iOS and Mac OS X game applications, Julien Lange

Label
Swift 2 design patterns : build robust and scalable iOS and Mac OS X game applications
Title
Swift 2 design patterns
Title remainder
build robust and scalable iOS and Mac OS X game applications
Statement of responsibility
Julien Lange
Title variation
Swift two design patterns
Creator
Author
Subject
Language
eng
Summary
Annotation
Member of
Cataloging source
UMI
Illustrations
illustrations
Index
index present
LC call number
QA76.73.S95
Literary form
non fiction
Nature of contents
dictionaries
Series statement
Community experience distilled
Summary expansion
Build robust and scalable iOS and Mac OS X game applicationsAbout This Book Learn to use and implement the 23 Gang of Four design patterns using Swift 2 Design and architect your code for Swift application development Understand the role, generic UML design, and participants in the class diagram of the pattern by implementing them in a step-by-step approachWho This Book Is ForThis book is intended for competent Swift developers who want to apply enduring design patterns with Swift to structure and scale their application code.What You Will Learn Choose the appropriate pattern depending on the problem to be solved Understand the generic class diagram of each of the 23 GoF patterns and how each object participates in the pattern Use Swift to implement these patterns even though the language doesn't provide all of the object-oriented programming concepts such as abstract class, interface, and so on Architect your software to avoid the overuse of memory, time spent on calculations, or high network traffic Find the best way to organize your code to make it more secure from the outside world Prepare your code to make it more flexible when the consumer changes or the third-party component hidden code changes Structure your code to change the algorithm to apply at runtime Deliver Flyweight responsibility to your objectsIn DetailSwift is a multi-paradigm language. It has expressive features familiar to those used to work with modern functional languages, while also keeping the object-oriented features of Objective-C. It remains compatible with Apple's legacy codes and frameworks. A design pattern systematically names, motivates, and explains a general design that addresses a recurring design problem in object-oriented systems. It describes the problem, the solution, when to apply the solution, and its consequences. It also gives implementation hints and examples. Knowledge about design patterns is also one of the best ways to make you different compared to other low-level developers.This book shows you how to use Swift 2 to learn about 23 Gang of Four (GoF) design patterns, and is organized into three categories. The book will present you the five creational patterns, followed by the seven structural patterns, and finishing with the 11 behavioral patterns as defined by the GoF. Each chapter will introduce the pattern by defining its role, which common problems the pattern should be used for, its generic UML representation, how each objects presented in the class diagram participate in the pattern, and what the role of each of these objects is. The book then presents you with a concrete case as an illustration that will be used to implement the pattern using Swift.Style and approachA step-by-step tutorial completed with screenshots and code highlights wherever necessary. Each chapter discusses one or more patterns with its definitions and a simple-to-follow illustration case using a playground or XCText project to implement it with Swift
Label
Swift 2 design patterns : build robust and scalable iOS and Mac OS X game applications, Julien Lange
Publication
Note
Includes index
http://library.link/vocab/branchCode
  • net
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Control code
ocn929952732
Dimensions
unknown
Extent
1 online resource (1 volume)
Form of item
online
Isbn
9781785886119
Media category
computer
Media MARC source
rdamedia
Media type code
c
Other physical details
illustrations
http://library.link/vocab/ext/overdrive/overdriveId
  • 8a635273-f6cb-4f30-b187-1c5022ec3d82
  • cl0500000675
http://library.link/vocab/recordID
.b34166646
Sound
unknown sound
Specific material designation
remote
System control number
  • (OCoLC)929952732
  • ebl1785886118

Library Locations

    • Deakin University Library - Geelong Waurn Ponds CampusBorrow it
      75 Pigdons Road, Waurn Ponds, Victoria, 3216, AU
      -38.195656 144.304955
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